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Thread Statistics | Show CCP posts - 11 post(s) |

Pinky Denmark
The Cursed Navy
349
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Posted - 2013.03.28 20:23:00 -
[1] - Quote
Great try - I agree strongly with Fon Revedhort and others that this change is not enough to bring this ship class into a balanced order. These ships still have way too much gank and too much speed. Other battlecruisers and shiptypes will keep to suffer without any realistic counter measures. When a DEV claims you need fleets of bombers or support ships to counter the ships something is wrong!!
The speed on the attack cruiser are still far greater than other battlecruisers even though they sport LARGE guns with more dps than most BATTLESHIPS.
About 50% more velocity than other battlecruisers? Actually even faster than some of the Combat Cruisers?
Why do these ships even need this? 5-10 ms faster than any ship of the same class should be more than enough... When people use these ships they will try to keep their distance and warp out if anything threatens them. These ships fill into a super nice sniper niche because they can warp in/out faster than battleships and doesn't cost as much. Why don't CCP build on this making them faster in warp instead of capable of outrunning most other ship classes while hammering them with insane dps?
8 Large guns and a damage bonus? Most battleships cannot even compete with that and they are still pricey, slow and takes longer to train for
The gank on these ships are far too great. If you want sheer dps these battlecruisers provide not only a better alpha but also better dps than any subcapital primary weapon system. For a cheap and fast/agile shipclass compared to battleships these ships would still provide a cheap and stable weapon platform with huge amounts of alpha and dps with only 7 guns. The ship class is so easy to bring in position and get away with that dps will have to be limited if you want a balanced ship.
The bigger signature will only help in certain situations. The lockspeed is finally fair. But the speed and dps will still be 2 very unfair attributes that hurt any destroyer, combat cruiser or combat battlecruiser unfortunate enough to run into one. I don't care how they die from massive bomb runs - If I cannot compete reasonably against Attack Battlecruisers they are NOT BALANCED!!
And seriously that drone bay on the Talos has to go. People complained about Naga outperforming the Talos with blasters and you gave the Talos a drone bay. Now everybody go around blabbing people with the Talos and when ships are too fast to run away from they spam ecm drones and get away more often than they should. If peiople used combat drones it would not be an issue, but players are smarter than the best of intentions.
Pinky |

Pinky Denmark
The Cursed Navy
352
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Posted - 2013.03.29 02:06:00 -
[2] - Quote
It seems to me the Tracking bonus on the Talos really makes it blap other cruisers and battlecruisers - even smaller ships - so I cannot see why it MUST have 5 light drones. I could perhaps accept 2 or 3 but I really don't think they are required for making Talos equally usefull compared to the Naga.
Pinky |

Pinky Denmark
The Cursed Navy
354
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Posted - 2013.03.29 12:55:00 -
[3] - Quote
Attack Battlecruisers are the perfect ships for the sniping role aka as Bombardement Battlecruisers, but someone insist on making them the perfect solo machine capable of taking the battle up with most shiptypes on it's own or get away pretty easy...
Best sub-cap dps and ability to dictate range just doesn't harmonize. They don't need the surrealistic dps and they could easily lose 25% of their velocity while still performing their role. Currently they are still able to blap most things with ease. People whining about them being fine are mostly trying to save their own e-peen and doesn't care about other shiptypes...
Pinky |

Pinky Denmark
The Cursed Navy
359
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Posted - 2013.04.08 10:29:00 -
[4] - Quote
so CCP doesn't want to get into a debate about the roles, strength and balance of the former tier 3 battlecruisers? I guess we'll have to wait for christmas to get a proper small scale game play that doesn't involve having "attack battlecruisers" and/or T3 ships...
if you get a tackle on almost anything you just need to warp one of those in @ 30-40km and press the I-win button as long you can avoid frigates getting close to you. the dps is still the largest sub capital dps coming from main weaponry and they're still faster than most ships so if you lose the battle it isn't the attack battlecruiser going down... |
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